The Sword In The Stone (1963) Arthur (aka Wart) is a young boy who aspires to be a knight's squire. On a
hunting trip he falls in on Merlin, a powerful but amnesiac wizard who has
plans for Wart beyond mere squiredom. He starts by trying to give Wart an
education (whatever that is), believing that once one has an education, one
can go anywhere. Needless to say, it doesn't quite work out that way. Wart, a measly servant knave, dreams of becoming a knight but is barely
certain he may act as castle lord Sir Ector's even ruder son Kay's squire.
Then the sorcerer Merlin and his grumpy speaking owl Archimedes invite
themselves and move into a dilapidated tower. Merlin, who can magically
access the future, accepts the challenge to prepare Wart for a grand
future. So he gives the squirt dangerous lessons by transforming themselves
into animals to learn the mental skills fitting a knight and a ruler. For
the magic sword in the stone, which can confer the kingdom of all England,
then still divided, couldn't be withdrawn for years, and now a tournament
in London is to designate a contender instead. Kay is going to compete, but
the fat klutz stands no chance. This animated feature is set in medieval times. After the English king dies
leaving no heir, in the churchyard of a cathedral in London, a sword
appears imbedded in a stone inscribed, "Who so pulleth out this sword of
this stone and anvil is rightwise king born of England." Although many try,
no one can budge the sword from the stone. Deep in the dark woods, kind,
but absent-minded Merlin the Magician begins to teach 11-year-old Arthur,
who is called Wart, and lives in the castle of Sir Ector where he's an
apprentice squire to burly, oafish Sir Kay -- when he's not washing stacks
of pots and pans in the scullery. By being changed by Merlin into various
animals, Wart learns the basic truths of life, but he also runs into the
evil Madam Mim, who tries to destroy him. Merlin and Mim have a Wizards'
Duel, during which each changes into various creatures, with Merlin using
his wits to win. On New Year's Day, a great tournament is held in London to
pick a new king. Wart, attending as Kay's squire, forgets Kay's sword, and
runs back to the inn to get it, but the inn is locked. Wart, seeing the
sword in the stone, innocently, and easily, pulls it out. When the knights
marvel at the wondrous sword and question where he got it, Wart has to
prove himself all over again, and again he pulls the sword from the stone.
Wart is proclaimed king by the marveling warriors. Wart as King Arthur is
apprehensive of his ability to govern, but Merlin returns to reassure him. |